twisted Posted October 12, 2010 Posted October 12, 2010 ja ne znam da li još neko ima isti osećaj, ali meni petica nije ni približno toliko zarazna kao trojka i/ili četvorka.ono, zanimljiva je igra, borbe i zauzimanje gradova su značajno unapređene, ali nema onoga "samo još jedan turn". :(
dulajlo Posted October 12, 2010 Posted October 12, 2010 preduhitrio si me. potpuno istu stvar sam hteo da napisem. vishe vremena se bavim poslom nego gradjenjdm imperije koja ce odoleti testu vremena.
Al-Khwarizmi Posted October 12, 2010 Posted October 12, 2010 Hm... da. Ili je zaista mnogo manje zarazna, ili smo omatorili.
Anonymous Posted October 12, 2010 Posted October 12, 2010 A u kurac, ćao stvarnosti, u svetu Civiliziacije će mi biti bolje.
Musharaf Posted October 13, 2010 Posted October 13, 2010 Ускоро долази прва закрпа и биће изненађујуће комплетна и обухватна. Обично у првим печевима гурају само сређивање техничких проблема, међутим овде ће изгледа бити и фиксева за АИ. Нема процене када ће је тачно одрадити, али ево листе (која није потпуна, можда убаце још нешто) UI * Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn. * Aircraft banner corrections – now when you rebase an aircraft, the number will move with it. * Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads. * Selecting a great general will no longer cause yield icons to appear. * Added option to disable auto-unit cycling. * Fix for full-screen game when running dual monitors. Previously, the curser could scroll off the “open” side, and not be able to scroll the map in that direction. * Misc additional fixes to mouse controls, and other interface issues. * Rounded out financial information in the Economic Overview screen. Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc. * Auto-populate save menu with save file name * Allow selection of other cities by hex from within the city screen * Added detailed trade route info to Economic Overview screenMODDING * Category list now displays correctlyGAMEPLAY * Workers - Added option to force workers to ignore manually made improvements (so they don’t change what you decide was best for a plot). * Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip. * Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more. * Economy – Increased city wealth setting to 25% * Economy – Multiple fixes to the way trade-routes are tabulated and recognized. * Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game). * Trade – Found and corrected a Trade problem that could cause your Resource inventory to multiply. * City States - Fixed a bug where you could not gift aircraft to city states. * Military - Medic promotion now only provides healing bonus for adjacent units. * Military – Fix for Minuteman movement. * Military – Correct promotions for “archer-like” units (horse archers, chariots). * Military - Embarked units will no longer slow enemy land units * Military - Improved unit cycling logic. Camera will jump around much less. * Balance - Engineers +1 hammerAI * Military – Better handling of unit need (navy vs land, etc.) . * Military - AI will tend to build ships to deal with blockaded cities more often * Military – Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces * Diplomacy – AI will be more reluctant to offer or accept open border agreements with more powerful opponents. * Diplomacy – Fix for never ending deals (peace, research agreements, etc). * City – City specialization and city focus improvements. * City - Cities that are Avoiding Growth will not grow while that option is selected * Workers – Priority of trading posts reduced, and rebalanced priorities on other improvements * Workers – Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.MULTIPLAYER * Exploit – Fix for gifting unit exploit * Chat – Color-coding, sound alerts, etc., added for in-game chat system, including a larger window. * Deals – Additional deal validation put in place to verify deals before they are committedMISC * Research treaties that end because you declare war will no longer grant the free tech * Save/Load – Fix for corrupted saves being experienced by some players in late-game. * Map - Huge map crash-during-load fix that were reported on some specific systems. * Map – Terrain caching fix that could cause problems for certain video cards (the “glowing red orbs” seen on the map are an indicator of this). * Map – Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations) * Strategic View – Crash fix for units rendering in background. * Strategic View – Fix for selecting units either standing on a city plot, or garrisoned in the city plot. * Eyefinity – Better handling of leader scenes when using Eyefinity displays. * Tutorials – Many tutorial tweaks and adjustments. * Multiple crash fixes. Не знам како ће те ви са купљеним копијама, ово иде аутоматски преко Стима.
Marvin (Paranoid Android) Posted October 13, 2010 Author Posted October 13, 2010 * Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game). * Military - Improved unit cycling logic. Camera will jump around much less.Lepo.Ne pominju da li su našminkali one ogavne reke
twisted Posted October 13, 2010 Posted October 13, 2010 Hm... da. Ili je zaista mnogo manje zarazna, ili smo omatorili.ili smo omatorili <_< mada, znaš kako kažu dete u tebi ostaje zauvek :P poređenja radi sam instalirao opet civ 4 i .... ou jeaaa, zarazna kao prvog dana!
Musharaf Posted October 19, 2010 Posted October 19, 2010 Узгред, Марвине, 25ог добијаш поклон на Стиму, Џингис Кана и екипу.
Musharaf Posted October 19, 2010 Posted October 19, 2010 Lepo.Ne pominju da li su našminkali one ogavne reke Наводно у Деикс 11 реке изгледају прелепо, као мора...
Marvin (Paranoid Android) Posted October 21, 2010 Author Posted October 21, 2010 Наводно у Деикс 11 реке изгледају прелепо, као мора...Veruj mi da je samo navodno. Deiks11 igram od prvog dana demoa, reke su uvek bile take Ili si mislio na Deiks11 nakon velikog patcha?
Marvin (Paranoid Android) Posted October 21, 2010 Author Posted October 21, 2010 Evo reka na Dx11, 1920x1280, sva setovanja nahajcana na ultra:Čak je skrinšot dosta mutniji zbog jpeg kompresije, ali dovoljno je reći da su žitnice, zgrade, životinje i jedinice oštre kao žilet, a reka... bleda i bezvezna, i viri van svog korita.A o ušću u more ne vredi ni pričati...
Musharaf Posted October 22, 2010 Posted October 22, 2010 ЊТФ...видео сам друге скриншоте и били су више него слатки...тја.Елем, данас, тј. јуче је изашао нови, масивни печ.Јако добар. Игра је много стабилнија и лакше ради на мом губавом лаптопу. Учитавање текстура је сада глатко и без мучења. АИ билда опаке морнарице и нешто је паметнији, нарочито у дефанзиви. Теже га је израдити на диловима и трговини, па је теже и скупити лову за државице. Све у свему, велики напредак.Има гомила промена у чејнџлогу...
Anonymous Posted October 29, 2010 Posted October 29, 2010 (edited) Odigrao noćas ovo:Preteruju s tih 1,4%. U stvari, preteruju malo više. Edited October 29, 2010 by Anonymous
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