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Civilization


Marvin (Paranoid Android)

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ja ne znam da li još neko ima isti osećaj, ali meni petica nije ni približno toliko zarazna kao trojka i/ili četvorka.ono, zanimljiva je igra, borbe i zauzimanje gradova su značajno unapređene, ali nema onoga "samo još jedan turn". :(

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Ускоро долази прва закрпа и биће изненађујуће комплетна и обухватна. Обично у првим печевима гурају само сређивање техничких проблема, међутим овде ће изгледа бити и фиксева за АИ. Нема процене када ће је тачно одрадити, али ево листе (која није потпуна, можда убаце још нешто)

UI * Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn. * Aircraft banner corrections – now when you rebase an aircraft, the number will move with it. * Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads. * Selecting a great general will no longer cause yield icons to appear. * Added option to disable auto-unit cycling. * Fix for full-screen game when running dual monitors. Previously, the curser could scroll off the “open” side, and not be able to scroll the map in that direction. * Misc additional fixes to mouse controls, and other interface issues. * Rounded out financial information in the Economic Overview screen. Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc. * Auto-populate save menu with save file name * Allow selection of other cities by hex from within the city screen * Added detailed trade route info to Economic Overview screenMODDING * Category list now displays correctlyGAMEPLAY * Workers - Added option to force workers to ignore manually made improvements (so they don’t change what you decide was best for a plot). * Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip. * Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more. * Economy – Increased city wealth setting to 25% * Economy – Multiple fixes to the way trade-routes are tabulated and recognized. * Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game). * Trade – Found and corrected a Trade problem that could cause your Resource inventory to multiply. * City States - Fixed a bug where you could not gift aircraft to city states. * Military - Medic promotion now only provides healing bonus for adjacent units. * Military – Fix for Minuteman movement. * Military – Correct promotions for “archer-like” units (horse archers, chariots). * Military - Embarked units will no longer slow enemy land units * Military - Improved unit cycling logic. Camera will jump around much less. * Balance - Engineers +1 hammerAI * Military – Better handling of unit need (navy vs land, etc.) . * Military - AI will tend to build ships to deal with blockaded cities more often * Military – Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces * Diplomacy – AI will be more reluctant to offer or accept open border agreements with more powerful opponents. * Diplomacy – Fix for never ending deals (peace, research agreements, etc). * City – City specialization and city focus improvements. * City - Cities that are Avoiding Growth will not grow while that option is selected * Workers – Priority of trading posts reduced, and rebalanced priorities on other improvements * Workers – Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.MULTIPLAYER * Exploit – Fix for gifting unit exploit * Chat – Color-coding, sound alerts, etc., added for in-game chat system, including a larger window. * Deals – Additional deal validation put in place to verify deals before they are committedMISC * Research treaties that end because you declare war will no longer grant the free tech * Save/Load – Fix for corrupted saves being experienced by some players in late-game. * Map - Huge map crash-during-load fix that were reported on some specific systems. * Map – Terrain caching fix that could cause problems for certain video cards (the “glowing red orbs” seen on the map are an indicator of this). * Map – Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations) * Strategic View – Crash fix for units rendering in background. * Strategic View – Fix for selecting units either standing on a city plot, or garrisoned in the city plot. * Eyefinity – Better handling of leader scenes when using Eyefinity displays. * Tutorials – Many tutorial tweaks and adjustments. * Multiple crash fixes.

Не знам како ће те ви са купљеним копијама, ово иде аутоматски преко Стима.

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* Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game). * Military - Improved unit cycling logic. Camera will jump around much less.
Lepo.Ne pominju da li su našminkali one ogavne reke angry.gif
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Hm... da. Ili je zaista mnogo manje zarazna, ili smo omatorili.
ili smo omatorili <_< mada, znaš kako kažu dete u tebi ostaje zauvek :P poređenja radi sam instalirao opet civ 4 i .... ou jeaaa, zarazna kao prvog dana!
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Наводно у Деикс 11 реке изгледају прелепо, као мора...
Veruj mi da je samo navodno. Deiks11 igram od prvog dana demoa, reke su uvek bile take :yucky: Ili si mislio na Deiks11 nakon velikog patcha?
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Evo reka na Dx11, 1920x1280, sva setovanja nahajcana na ultra:Čak je skrinšot dosta mutniji zbog jpeg kompresije, ali dovoljno je reći da su žitnice, zgrade, životinje i jedinice oštre kao žilet, a reka... bleda i bezvezna, i viri van svog korita.river1.jpgA o ušću u more ne vredi ni pričati...river2.jpg

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ЊТФ...видео сам друге скриншоте и били су више него слатки...тја.Елем, данас, тј. јуче је изашао нови, масивни печ.Јако добар. Игра је много стабилнија и лакше ради на мом губавом лаптопу. Учитавање текстура је сада глатко и без мучења. АИ билда опаке морнарице и нешто је паметнији, нарочито у дефанзиви. Теже га је израдити на диловима и трговини, па је теже и скупити лову за државице. Све у свему, велики напредак.Има гомила промена у чејнџлогу...

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